
STATS
WATERLILY
THE GOLDEN WATER
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▪︎STRENGTH: 5
▪︎INTELLIGENCE: 4
▪︎CHARISMA: 3
▪︎STEALTH: 3
▪︎SPEED: 5
▪︎ARCANE: 15
▪︎TOUGHNESS: 20
SKILLS
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[SKILL 1]
Water Walking
You walk on water, easy breezy. The more experienced you get, the less focus you need. Eventually, you can walk on water just as easy as you walk on land. Water becomes more integral and a part of your body, a part of your soul. It almost feels like you can't be hurt by it any more.
Novice: -4 dmg from water-type attacks.
[SKILL 2]
Water Manipulation
You've begun to control the water. You can lift and shape water at your wish; the amount of water and complexity of the shape depends on your experience and practice. Very useful for droughts and bringing water to camp for kits and elders and others who are unable to go fetch water on their own.
Novice: Shapes water around parts of the enemy. 60%
[SKILL 6]
Hydrogeneration
You can use water to heal yourself for a little bit of health and energy! You cannot heal larger wounds or provide yourself with accurate medical care, but you can get a bit of energy back if you're in a pinch! It cannot be used on your allies, sadly.
Novice: Shapes water around parts of the enemy. 60%
[SKILL 3]
Phase
You can change the physical state of water, be it liquid, solid or gas. Solid (Ice) works great as hard offense while gas (water vapor / steam / fog) is a great way to obscure the view of an enemy or mask your movements. You can also control the water, steam, or ice you have changed and make interesting shapes out of them for show.
Novice: Solidifies the water into an icicle and pierces the foe for 10 dmg (ice) OR breaks it apart to vapor, diminishes enemy’s accuracy by 1 (gas)
STRENGTHS & WEAKNESSES
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Strengths:
|| Clean Killer || Observant, Fights with Thought || Calm ||
Weaknesses:
|| Not Good under Pressure || Can't hear stealth attacks || Gullible ||
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HOBBIES
Crafting
[+1 ARCANE ]
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